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Through this content you see what happens to Desmond after Assassin’s Creed III. When you access it, the content you find is a reward for us. There is gameplay in just being able to access that stuff.
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"You have to hack computers and figure out how to access certain rooms and get through security. For the people who like the present day and are big fans, we put in a lot of fan service and a lot of fun optional content. You don’t have to like it, but it’s part of the brand. We pretty much tried to boil it down to its most core essence because we know there are people out there who really don’t like the present day, and that’s okay. Why are you researching Edward? Why him specifically? What did he do that’s interesting? There is a story that connects everything together. "It’s there to progress the story because there’s this meta story that we’re telling.
Ismail promises that fans who actually value the greater story won't be left out in the cold either, as there is definitely a mystery to uncover in the Abstergo offices - and even some closure for the game's previous protagonist (spoilers for Assassin's Creed 3 ahead): But what about players who actually want to know how the modern-day Assassin/Templar conflict will play out? The story (and conclusion) of Assassin's Creed 3 proved quite divisive among fans, but either way, the centuries-old war didn't simply stop once credits rolled.
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You leave the Animus five times during the game’s main path and each time you’re there for about three to four minutes."Īnd with that, skeptics or Desmond-haters can breathe a sigh of relief. For the main path - the stuff you’re required to do - it’s somewhere between 20 and 25 minutes. "In total, if you were to do everything in the present day - find everything, hack every computer, access every room - it’s a solid three to five hours. That's the reason, explains director Ashraf Ismail, that they're leaving it up to the player this time around to determine how deep they'd like to dig in today's world: For Black Flag, the writers have crafted a brand new twist on the fiction: players are no longer Desmond Miles, but themselves a recruit of Abstergo Entertainment, the secretly Templar-run company letting test subjects re-live genetic memories for recreation.Įven with the new Abstergo digs, there's no question that fans aren't particularly thrilled by office architecture.
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They still claim that there is one massive story in the process of being told, and for our part, the closing scenes of Assassin's Creed: Revelations alone proved that the dual timelines can offer something unique.Įven so, Ubisoft isn't blind to the fact that the contemporary story of the series isn't a high point for every player. Make no mistake: Ubisoft isn't getting rid of the narrative conceit - explaining that for good or bad, "it's part of the brand" - but with Black Flag, players will choose whether to spend minutes or hours unraveling the mysteries of Abstergo - finding some significant answers if they dig deep enough.Īs much as players may criticize the Assassin's Creed series for sticking with their premise of 'modern day people re-living ancient memories' instead of simply producing historical action games, Ubisoft has their reasons. The developers of Assassin's Creed IV: Black Flag are aware that not every player enjoys being pulled from a rich history back into today's cubicle-filled world, and are taking steps to alleviate the problem. Ask any fan of Assassin's Creed to name their most memorable experiences with the series, and it's unlikely they'll mention anything other than a sequence starring Ezio Auditore, set centuries in the past.